Summary: Mars: War Logs takes you to the red planet over a century after the catastrophe that threw the planet and its colonists into chaos. Water has become the most precious resource on the arid planet with a few companies fighting a perpetual war for its control. In the middle of this struggle, players take on the role of Roy Temperance, a renegade with multiple talents, and plunge into a thrilling cyberpunk RPG on the Red Planet!
Players develop Roy and his combat style by choosing among dozens of skills and perks, and fight for his life in dynamic real-time combat against the fearsome creatures of Mars. The crafting system lets players create and modify equipment to maintain an edge over enemies. Dialogue choices as well as actions and decisions made will influence the destiny of the people Roy crosses paths with...and perhaps the fate of all colonies on Mars.
By the time I've played it for now, I can surely say: this is definitely not a bad game. I can say more Mars: War Logs is surprisingly good, especially for it's price. It contains more awesome things than any sequel RPG of the past couple of years. Unusual setting reminds of Riddick stories; the story is strong, and the lore is strong too. Harsh and unforgiving combat, comparing to other current RPG games, delivers lots of pleasure. Add the crafting, huge variety of skills and perks and nice dialogue system to this. And the quests! Forget about the Skyrim-like magic compass thing, here on Mars you're on your own with your tasks. Anyway, all these goodies doesn't mean the game is absolutely perfect. Graphics are a few years outdated, animations are choppy and lacks frames. Side quests are mostly boring or just common. Roy's haircut is just awful he looks like a complete douchebag. Most cons are just about the game's appearance. So, the game is surely worth of it's cost. It's made just for you if you're tired of modern dumb ass RPGs.
Mars War Logs isn't free of shortcomings, and not all of them can be explained by the low budget of the studio. Some are design mistakes, or skewed ideas. But its basics are pretty solid, and this RPG, as well as its universe, are ambitious and realistic. Its shortcomings should really be overlooked, for a sequel with more means would probably be even more enjoyable.
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