S.T.A.L.K.E.R.: Call of Pripyat
Release Date: Feb 2, 2010
Summary:
The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl. Having discovered about the open path to the Zone center, the government decides to hold a large-scale military "Fairway" operation aimed to take the
CNPP under control. According to the operation's plan, the first military group is to conduct an air scouting of the territory to map out the detailed layouts of anomalous fields location. Thereafter, making use of the maps, the main military forces are to be dispatched. Despite thorough preparations, the operation fails. Most of the avant-garde helicopters crash. In order to collect information on reasons behind the operation failure, Ukraine's Security Service send their agent into the Zone center. From now on everything depends on the player.
CNPP under control. According to the operation's plan, the first military group is to conduct an air scouting of the territory to map out the detailed layouts of anomalous fields location. Thereafter, making use of the maps, the main military forces are to be dispatched. Despite thorough preparations, the operation fails. Most of the avant-garde helicopters crash. In order to collect information on reasons behind the operation failure, Ukraine's Security Service send their agent into the Zone center. From now on everything depends on the player.
Third installment to the Stalker-series is by far the best iteration of the saga. When compared to the radioactive role-playing world of Fallout, the only things that this game is missing are experience points and some decent dialogue. The game is much closer to a simulator than an fps-game. In this perspective, it's odd, that all the weapons resemble pea-shooters.
If you’re willing to look past the look and feel of a shooter that’s past its heyday, what you’ll find in Pripyat is GSC’s magnum opus – an undeniable masterpiece built from years of trial and error, building and adapting new elements and ideas into the original STALKER template.
This is a game with ambitions that now outstrip the confines of an atrophying engine, but beneath the exterior lies a world rich in atmosphere - the credible and pervading horror of a landscape drawn with unusual finesse. Improves on GSC's winning formula, ensuring STALKER is still the de facto hardcore FPS RPG.
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