System Shock 2
Release Date: Jul 31, 1999
Like System Shock 1, there will be persistent levels (i.e., drop an item on one level, and you could go back later to retrieve it), gameplay elements like logs, inventory, skills, persistent world, leaning, hacking, rpg elements, multiple weapons and enemies, and a compelling storyline. Unlike most other first person shooters, the purpose of System Shock was not to kill everything in sight; nor was it a "find the key to move onto the
next level" game. The plot was always present, but not so confining as in traditional shooters - there was almost always more than one task to accomplish. Levels were realistically designed and had logical reasons behind them. It is the principle of System Shock 2 to continue this game design
Never has a game gripped my attention so completely, it was able to throw me from my chair while trying to dodge an attack, lean forward to be one inch from the screen, or throw my mouse off the table in an effort toget away from an enemy. If playing games is more of a religion than a hobby to you, meet your new bible...System Shock 2 will scare the hell right out of you and you'll like it for that reason. A hybrid game that effectively blends elements from a variety of genres into a thoroughly enjoyable and accessible package.
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